Switching from Vulkan to OpenGL

By Kshitij Aucharmal • 2 minutes read •

Its been a while since I started work on the ConceptForge Project, and have no progress to show other than I managed to integrate imgui into vulkan. I tried to learn shaders from the Book Of Shaders, and have a basic understanding of how they work, but the problem I’m facing is seperating out the code into multiple files. I’m not very good at cpp, and I shot myself in my foot by taking up this enormous project at the start.

The imgui integration: imgui

So I’ve decided this: Switching from Vulkan to OpenGL. This decision is based on the experience of many graphics programmers who are at a much higher level than me. I’ll do everything in OpenGL, and once I get the gist of how it works, will maybe come back to Vulkan

So Lets go step by step:

Firstly, learning cpp by following this playlist Secondly, Learning OpenGL, will be much easier than Vulkan. Then, I’ll integrate imgui in it, which’ll be a cinch too. Then, learning shaders and doing some cool stuff using only shaders and the basic engine I’ll have by then The next part will be adding pybind11 and so on.

I’m not giving up, this is still progress !!